/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

// interface header
#include "SilenceDefaultKey.h"

// system headers
#include <string>

// common implementation headers
#include "KeyManager.h"

// local implementation headers
#include "LocalPlayer.h"
#include "HUDRenderer.h"
#include "HUDui.h"
#include "Roster.h"
#include "playing.h" // FIXME: THIS IS TEMPORARY..TO BE REMOVED..BABY STEPS

//
// Choose person to silence

SilenceDefaultKey::SilenceDefaultKey()
{
}

bool            SilenceDefaultKey::keyPress(const BzfKeyEvent& key)
{
    bool sendIt;
    LocalPlayer *myTank = LocalPlayer::getMyTank();
    if (myTank && KEYMGR.get(key, true) == "jump")
    {
        // jump while typing
        myTank->setJump();
    }

    if (myTank && myTank->getInputMethod() != LocalPlayer::Keyboard)
    {
        if ((key.button == BzfKeyEvent::Up) ||
                (key.button == BzfKeyEvent::Down) ||
                (key.button == BzfKeyEvent::Left) ||
                (key.button == BzfKeyEvent::Right))

            return true;
    }

    switch (key.ascii)
    {
    case 3:   // ^C
    case 27:  // escape
        //    case 127: // delete
        sendIt = false;         // finished composing -- don't send
        break;

    case 4:   // ^D
    case 13:  // return
        sendIt = true;
        break;

    default:
        return false;
    }

    if (sendIt)
    {
        std::string message = hud->getComposeString();

        // find the name of the person to silence,
        // either by picking through arrow keys or by compose
        const char* name = NULL;

        if (myTank && message.size() == 0)
        {
            // silence just by picking arrowkeys
            const Player * silenceMe = myTank->getRecipient();
            if (silenceMe)
                name = silenceMe->getCallSign();
        }
        else if (message.size() > 0)
        {
            // typed in name
            name = message.c_str();
        }

        // if name is NULL we skip
        if (name != NULL)
        {
            // bad indent :)
            int inListPos = -1;
            for (unsigned int i = 0; i < silencePlayers.size(); i++)
            {
                if (strcmp(silencePlayers[i].c_str(),name) == 0)
                    inListPos = i;
            }

            bool isInList = (inListPos != -1);

            Player *loudmouth = getPlayerByName(name);
            if (loudmouth)
            {
                // we know this person exists
                if (!isInList)
                {
                    // exists and not in silence list
                    silencePlayers.push_back(name);
                    std::string silenceMessage = "Silenced ";
                    silenceMessage += (name);
                    addMessage(NULL, silenceMessage);
                }
                else
                {
                    // exists and in list --> remove from list
                    silencePlayers.erase(silencePlayers.begin() + inListPos);
                    std::string silenceMessage = "Unsilenced ";
                    silenceMessage += (name);
                    addMessage(NULL, silenceMessage);
                }
            }
            else
            {
                // person does not exist, but may be in silence list
                if (isInList)
                {
                    // does not exist but is in list --> remove
                    silencePlayers.erase(silencePlayers.begin() + inListPos);
                    std::string silenceMessage = "Unsilenced ";
                    silenceMessage += (name);
                    if (strcmp (name, "*") == 0)
                    {
                        // to make msg fancier
                        silenceMessage = "Unblocked Msgs";
                    }
                    else if (strcmp(name, "-") == 0)
                        silenceMessage = "Unsilenced Unregistered Players";
                    addMessage(NULL, silenceMessage);
                }
                else
                {
                    // does not exist and not in list -- duh
                    if (name != NULL)
                    {
                        if (strcmp (name,"*") == 0)
                        {
                            // check for * case
                            silencePlayers.push_back(name);
                            std::string silenceMessage = "Silenced All Msgs";
                            addMessage(NULL, silenceMessage);
                        }
                        else if (strcmp(name, "-") == 0)
                        {
                            // check for - case
                            silencePlayers.push_back(name);
                            std::string silenceMessage = "Silenced Unregistered Players";
                            addMessage(NULL, silenceMessage);
                        }
                        else
                        {
                            std::string silenceMessage = name;
                            silenceMessage += (" Does not exist");
                            addMessage(NULL, silenceMessage);
                        }
                    }
                }
            }
        }
    }

    hud->setComposing(std::string());

    HUDui::setDefaultKey(NULL);
    return true;
}

bool            SilenceDefaultKey::keyRelease(const BzfKeyEvent& key)
{
    LocalPlayer *myTank = LocalPlayer::getMyTank();
    if (!myTank)
        return false;
    if (myTank->getInputMethod() != LocalPlayer::Keyboard)
    {

        if (key.button == BzfKeyEvent::Up || key.button==BzfKeyEvent::Down
                ||key.button==BzfKeyEvent::Left||key.button==BzfKeyEvent::Right)
        {
            // exclude robots from silence recipient list they don't talk
            selectNextRecipient(key.button == BzfKeyEvent::Up ||
                                key.button == BzfKeyEvent::Right, false);
            const Player *recipient = myTank->getRecipient();
            if (recipient)
            {
                const std::string name = recipient->getCallSign();
                bool isInList = false;
                for (unsigned int i = 0; i < silencePlayers.size(); i++)
                {
                    if (silencePlayers[i] == name)
                    {
                        isInList = true;
                        break;
                    }
                }
                std::string composePrompt = "Silence -->";
                if (isInList) composePrompt = "Un" + composePrompt;
                composePrompt += name;

                // Set the prompt and disable editing/composing
                hud->setComposing(composePrompt, false);
            }
            return false;
        }
    }
    return keyPress(key);
}

// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
